Hiển thị các bài đăng có nhãn mobile screens. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn mobile screens. Hiển thị tất cả bài đăng

Thứ Bảy, 28 tháng 6, 2014

NECSUS Issue 5 on Traces: Kracauer, Carax, Farocki, Elsaesser, mobile interfaces, film sound and much more

Frame grab from Holy Motors (Leos Carax, 2013). Read Saige Walton's article on this film "The beauty of the act: Figuring film and the delirious baroque in Holy Motors" in the Spring 2014 issue of NECSUS. Pt 1 of the LOLA
dossier of the film is here; pt 2 here.

Film Studies For Free had such a great time at the conference of the Network for European Cinema and Media Studies conference in Milan last week that it is a little delayed in bringing its readers news of the publication of the latest issue of this organisation's wonderful Open Access journal NECSUS. The great table of contents is given below.

More will be forthcoming from FSFF about the Milan conference in a few days (including the recording of a wonderful interview gathered there...). But one of the hottest news items from the conference is that video essayists Adrian Martin and Cristina Álvarez López will develop and edit a new video essay section for NECSUS, to debut in the Autumn 2014 issue. More details about this very welcome development are given here.


Features:
Special section: Traces
Book reviews (edited by Lavinia Brydon and Alena Strohmaier - NECS Publication Committee)
Festival reviews (edited by Marijke de Valck and Skadi Loist - Film Festival Research Network)
Exhibition reviews:

Thứ Bảy, 21 tháng 4, 2012

Screen Heritage Goes App! The Curzon Memories Project


Engaging video about the Curzon Memories App, a practice-research project by Charlotte Crofts, funded by the Digital Cultures Research Centre and the University of the West of England. The video was made by Sy Taffel.
My thinking about locative media as a means of exploring screen heritage is informed by the “apparatus theorists" of the 1970s (Baudry, Comolli, Heath, Metz, Mulvey, Wollen, all collected in Philip Rosen’s seminal collection Narrative, Apparatus, Ideology: A Film Reader, 1972), who were interested in the cinematic apparatus both in terms of the equipment of production and projection and in terms of the conditions of spectatorship (the engaged spectator in a darkened communal auditorium). At the [Curzon Memories App] project’s heart is a concern with both the culture and technologies of seeing: how we might use new screen media as a lens through which to understand the old cinematic apparatus and in turn historicise the new media. The idea is to use locative media to add depth to the everyday architecture of the cinema beyond that which is immediately apparent, and so enhance visitors’ experience and understanding of the cinema and the collection. In this sense, the project is centrally concerned with the interface between cultural memory and the technological imaginary of the moving image. [from Charlotte Crofts, 'Technologies of Seeing the Past: The Curzon Memories App', Paper published in the proceedings of the Electronic Visualisation and the Arts, London 2011 pp. 163-4]
One of the cinemas cited [in David Bordwell's recent post about the threat of digital conversion to art house cinemas] is the Art House Cinema, in Champaign-Urbana, a University town in the middle of corn fields in the mid-West (where I happened to live for a short spell [...]) [...].  I think it might be where I first saw Terence Mallick’s Days of Heaven as a girl of nine, and have been haunted by it ever since. This, combined with my involvement with the Curzon, and indeed the Whiteladies Picture House campaign, made me feel how urgent it is to preserve screen heritage beyond the conservation of the films themselves – which is in itself incredibly important – but there’s something rather pressing about preserving the cinema-going experience in today’s multi-screen world: the apparatus of cinema, the built environment, the technologies; which is at the heart of the Curzon Memories App, and Projection Hero in particular. [Charlotte Crofts, '', The Curzon Project, January 31, 2012]
I hadn’t really thought I was making a documentary the whole time I was developing the app, but with hindsight, my experience as a filmmaker couldn’t help but inform the project and trying to articulate my work [...] really helped me to see that ‘experience design’ is essentially an extension of documentary practice – we all want to move people and make them see the world differently – I’m just excited about doing that in the actual place you are interested in exploring. [Charlotte Crofts, 'Curzon Memories App as interactive documentary', The Curzon Project, April 12, 2012]
[I]t is quite clear that printed works of reference are a thing of the past. I do not here mean, of course, the polders of misinformation contained in the poorly triangulated written texts of Wikipedia: rather I have in mind the breathtaking and illuminating elegance of Touch Publications and Charlotte Croft’s ‘Geo-spatial, Geo-temporal’ app to guide a tourist around a physical site. Why slap a guide-book around when your phone will tell you everything you could possibly want to know about what you are looking at. This will not destroy the publishing, on whatever platform, of unenhanced alphanumeric texts but it surely must transform the presentation of printed information. (And, ok, it’s the first major change in that since the codex started to replace the scroll in the 4th Christian century – this technicism stuff is easy to fall in with.) And Charlotte’s application isn’t going to make the tourist a citizen of the world but it will immeasurably improve their experience of travel. [Brian Winston on i-Docs 2012. Wikipedia link added by FSFF ! :)]

Like Brian Winston in the last of the above quotations, Film Studies For Free (an ever-upbeat Cassandra) has seen the future: it comes on little screens!! 

OK, so maybe that's not such an original (or all-encompassing) prophesy. But FSFF really has seen a remarkable, and original, slice of the future of 'pervasive' and 'locative', mobile Film Studies. 

The little screens in question here, with their "virtual-experience-design", are very much attached (in this particular project) to a very memorable, big screen, in three dimensions, with its associated history and real-world experiences.

The Curzon Memories App, the beautifully designed outcome of an innovative research project by Charlotte CroftsSenior Lecturer in Film Studies and Video Production at the University of the West of England, provides a "locative media experience" designed to enhance visits to the Curzon Community Cinema, Clevedon, and its 'Living History' collection of cinema technology, through "context-aware oral history and dramatisation".

The above video sets out brilliantly the scope and functionality of the app. FSFF's favourite-sounding element is Projection Hero, a "miniature cinema installation which you can manipulate with your phone - open the curtains, dim the lights and play the movies - including the infamous Pearl and Dean 'Asteroid' theme and poignant interviews with retired projectionists". It looks forward to trying this out in the cinema itself.

The App is free. Just click on the relevant link, below, to access and download it. It's very much worthy of your exploration and support, even if you live nowhere near Clevedon - a lovely, little, English town not far from which FSFF's author happened to grow up, and in which she was forever traumatised by X: The Man with the X-Ray Eyes... 

If you like it, please take time to rate it, and leave an appreciative comment, too, at the digital store of your choice. 

The further links below will take you to much more information about, as well as research consideration of, this wonderful project and will also tell you all about Crofts' latest, innovative, project. 

Thứ Ba, 10 tháng 4, 2012

The Road to Digital - New AUP eBooks on Film Archives and Mobile Screens and a Video Lecture on Digital Cinematic Attractions


  • Digital Cinema Essay-Film-Lecture (for Film History and Criticism, University of Roehampton, 29 March 2012) by William Brown
    • Films mentioned in William Brown's essay-film-lecture, above: Arabesque (John Whitney, USA, 1975); TRON (Steven Lisberger, USA, 1982); Terminator 2: Judgement Day (James Cameron, USA, 1991); Jurassic Park (Steven Spielberg, USA, 1993); Forrest Gump (Robert Zemeckis, USA, 1994); The Incredibles (Brad Bird, USA, 2004); A Very Long Engagement (Jean-Pierre Jeunet, France/USA, 2004); Sleep Dealer (Alex Rivera, Mexico/USA, 2008); Day Watch (Timur Bekmambetov, Russia, 2006); The Host (Joon-ho Bong, South Korea, 2006); Panic Attack! (Fede Alvarez, Uruguay, 2009); O Brother, Where Art Thou? (Joel Coen, UK/USA, 2000); Making Of O Brother, Where Art Thou?; 300 (Zack Snyder, USA, 2006); Beowulf (Robert Zemeckis, USA, 2007); Singin' in the Rain Golf GTI Advert (Ne-o, 2005); Cloverfield (Matt Reeves, USA, 2008); Fight Club (David Fincher, USA, 1999); War of the Worlds (Steven Spielberg, USA, 2006); Spider-Man (Sam Raimi, USA, 2002); Avatar (James Cameron, USA, 2009); The Day After Tomorrow (Roland Emmerich, USA, 2004); The Matrix (Andy and Larry Wachowski, USA, 1999); Planet Terror (Robert Rodriguez, USA, 2007); The Lord of the Rings: The Return of the King (Peter Jackson, USA/New Zealand, 2003)
    • Academic texts mentioned in the above lecture: Bordwell, David (2002). ‘Intensified Continuity: Visual Style in Contemporary American Film’, Film Quarterly, 55:3 (Spring), pp. 16-28; Brown, William (2009). ‘Man Without a Movie Camera – Movies Without Men: Towards a Posthumanist Cinema?’ in Film Theory and Contemporary Hollywood Movies (ed. Warren Buckland), Abingdon/New York: Routledge/AFI, pp. 66-85;  Buckland, Warren (2006). Directed by Steven Spielberg: Poetics of the Contemporary Hollywood Blockbuster, London: Continuum; Elsaesser, Thomas, and Warren Buckland (2002). Studying Contemporary American Film: A Guide to Movie Analysis, London: Arnold; Gunning, Tom (1986). ‘The Cinema of Attraction, Early Film, Its Spectators and the Avant-Garde’, Wide Angle, 8:3-4, pp. 63-70; Manovich, Lev (2001). The Language of New Media, Cambridge, Mass.: MIT Press; Minnis, Stuart (1998). ‘Digitalisation and the Instrumentalist Approach to the Photographic Image,’ Iris, 25, pp. 49-59; Prince, Stephen (1996). ‘True Lies: Perceptual Realism, Digital Images, and Film Theory,’ Film Quarterly, 49:3 (Spring), pp. 27-37; Wood, Aylish (2002). ‘Timespaces in spectacular cinema: crossing the great divide between spectacle versus narrative,’ Screen, 43:4, pp. 370-386
 
Film Studies For Free presents a delightfully digital trove of film studies treasure today. Above, a fabulously illustrated, highly informative, and very wide-ranging, first year university lecture on Digital Cinema by University of Roehampton film scholar (and filmmaker) William Brown.  
 
And, below, links to two wonderful, openly accessible, online "digital film studies" books published by Amsterdam University Press, the best academic publisher ever, in FSFF's admittedly, somewhat biased view: Giovanna Fossati's 2009 From Grain to Pixel: The Archival Life of Film in Transition; and, just published, Nanna Verhoeff's 2012 Mobile Screens The Visual Regime of Navigation.  
 
Both have been added to FSFF's continuously updated list of openly accessible film studies books.
Film is in a state of rapid change, with the transition from analog to digital profoundly affecting not just filmmaking and distribution, but also the theoretical conceptualization of the medium of film and the practice of film archiving. New forms of digital archives are being developed that make use of participatory media to provide a more open form of access than any traditional archive has offered before. Film archives are thus faced with new questions and challenges. From Grain to Pixel attempts to bridge the fields of film archiving and academic research, by addressing the discourse on film ontology and analysing how it affects the role of film archives. Fossati proposes a new theoretization of film archival practice as the starting point for a renewed dialogue between film scholars and film archivists.
    • Table of Contents
      • Acknowledgements 9
      • Framing Film (in Transition): an Introduction    13
    • part one practice and theory of (archival) film
      • 1    Film Practice in Transition    33 
      • 2    Theorizing Archival Film    103
    • part two theorizing (archival) practice
      • 3    Film Archival Field in Transition    149
      • 4    Restoration Case Studies: Theorizing Archival Practice    211
      • A New Mindset for (Archival) Film in Transition: a Conclusion    255 
      • Notes 261 Glossary of Technical Terms    285 List of Illustrations    291 Filmography 293 Bibliography 297 Index 311
"Nanna Verhoeff’s new book is a must for anybody interested in visual culture and media theory. It offers a rich and stimulating theoretical account of the central dimension of our contemporary existence – interfacing and navigating both data and physical world through a variety of screens (game consoles, mobile phones, car interfaces, GPS devices, etc.) In the process of exploring these new screen practices, Verhoeff offers fresh perspectives on many of the key questions in media and new media studies as well as a number of new original theoretical concepts. As the first theoretical manual for the society of mobile screens, this book will become an essential reference for all future investigations of our mobile screen condition". – Lev Manovich
    • Table of Contents
      • Acknowledgements    9
      • List of Illustrations    11
        Introduction    13
      • 1. Panoramic Complex    27 Building Visions    28 Panoramic Desire    32 Movement in the Panorama    39 Modes of Viewing    42 The Gaze in Motion    44 A Panoramic Complex    46 The Windshield as Screen    48
      • 2. Self-Reflection    51 The Point of Self-Reflection    51 Meanings of the Screen    56 Spatial Attractions and Visual Deixis    57 Navigating the Screen    65 Navigation as Narration    68 Boundary-Crossings    70
      • 3. Theoretical Consoles    73 The Status of the Gadget: The Case of Nintendo DS    73 Portrait of the Gadget as a Theoretical Console    77 Touch Screen: Dirty Windows    82 Mobile Screen: Carrying, Sharing, Transporting    89 Double Screen: Split, Insert, Map    92 Gadgetivity    95
      • 4. Urban Screens    99 Places of Transit    99 Screenspace    104 Urban Transformation    107 Screen Practices    114 Installation    116 Programming Hybridity    124 Responsive Presence    129
      • 5. Performative Cartography Mobile Dispositif Contesting Cartography Performative Cartography Cartographic Interface Tagging, Plotting, Stitching Layering in Augmented Reality Haptic Engagement
      • Epilogue: You Are Here!
      • Notes Bibliography Index of Names and Titles Index of Terms